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Rayben

26 Game Reviews

5 w/ Responses

Well done!

The first thing I noticed is that all the controls are a part of the game. It's not "push A to unleash a sonic wave", instead I have to actually push the little bulb on the monsters stomach. Out of a cognitive perspective it's great. It makes me interact with the game instead of the keyboard. (even though the morph was activated with space)

As with all upgrade games it almost forces me to keep playing till I've upgraded the monster to max but that's fine since the game is fun to play and I just love snotting the crap out of those little spunge-bob soldiers. It is also well balanced; neither too easy nor impossible to beat. A game like this should not require too much effort yet still be challenging I think. That, you have acomplished :)

I loved the ending when the purpose of those UFO's are finally revealed and it made a rather classic and fun ending with the player encountering one last time all of the enemies found throughout the levels.

Great game all in all.

P.S. The reason you don't get a 10 is because I'm saving it for the truly revolutionary game. Yours was innovative and fun but not the kind of game that would make me go "Oh my GOD! That is fricking AWESOME!!"

Not much to say

Well implemented, I love the blur effect :)
It was relaxing and stressful at the same time.
It is still just pong though, a lot nicer to look at though and slightly more fun.
A bit more innovation would have earned a higher score from me at least but still good. 3/5

Just a bug

When the guy gets killed, I can still move his corps. At least after walking in to some spikes rather slowly (was checking if he would die even if I just made him walk very slowly.. seem silly by the way. He should only die if he falls onto them I think.) Nice idea though :)

AethosGames responds:

Yah, in the sequel, spikes will be replaced with something that makes more sense when you walk into the side of it then die.

Nice break from my studies

I agree with previous reviews: the game is charming and calming. The graphics are well done and gives a warm and fuzzy ambience :) The music is pleasant and the fact that it's repeating doesn't bother me at all. It gets the job done ;) I also like the smooth movement and control of the caterpillar and it's great that there is a margin on the edges of the map so it's not game over as soon as the caterpillar touches an edge.
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I too was disappointed when I saw the shovel the second time, perhaps it would have been better to just make fewer levels because it had a big negative impact. It's not fair, I know, but it's the little things you know. Also, I would have liked to see a twist of some sort. Something to surprise me and make it stand out from the rest of the "worm" games. Perhaps different types of food with different probabilities of appearing and rewarding different amounts of points?
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Great game though, well programmed and designed. :)

Went to hell and back

Great game!
I'm a huge fan of "pixel games" but that's not the only reason I liked it.
I could really feel the sorrow hanging in the air and the determination with which the guy was going to bring her back.
Also, I liked the unlimited lives feature. It made it easier to experience the story. The bosses weren't easy but still took some figuring out. And finally, the red tone, the rain and sounds made the game alive.
Nicely done!

Hard and fun

Looks good.
I would like to see a little better interface though.
A startbutton would be nice instead of just starting right after load, perhaps some kind of explenation of the goals of the game (not that it's too hard to figure out).

Age 42, Male

Software Engineer

Sweden

Joined on 2/21/08

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